Skull Zombie 3D Model – Game-Ready Undead Creature (.GLB / .GLTF)

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Terrifying skull zombie 3D character model built for horror and survival game development. Features high-quality PBR textures, optimized low-poly topology, and universal .glb / .gltf compatibility for Unity, Unreal Engine, Blender, and WebGL applications

Haunt your game levels with the Skull Zombie 3D Model. Designed specifically for indie developers, 3D animators, and game studios, this post-apocalyptic undead character model delivers chilling visual details without compromising real-time performance. Featuring an exposed skull structure, decayed skin textures, and rugged tactical rags, it serves as an exceptional enemy unit, horde character, or boss minion.

Key Features

  • Universal GLB/GLTF Format: Standard .glb format provides seamless drag-and-drop integration into Unity, Unreal Engine 4/5, Godot, WebGL (Three.js, BabylonJS), and Blender.

  • Realistic PBR Materials: Fully mapped with high-resolution PBR textures (Base Color, Normal, Roughness, Metallic, and Ambient Occlusion) to ensure dynamic reaction to engine lighting and shadows.

  • Game-Ready Low Poly Optimization: Clean, efficient mesh topology ensures high frame rates during large enemy horde scenes, mobile gaming, and VR/AR projects.

  • Clean Edge Loops for Rigging: Structural edge loops around key deformation zones (jaw, shoulders, spine, and limbs) allow for effortless rigging, auto-rigging (e.g., Mixamo), and custom animation setups.

  • Standard Scale & Pivot: Real-world humanoid scaling with centered origin point for immediate AI pathfinding, capsule collision setup, and character controller integration.

Technical Specifications

  • File Format: .glb (PBR Metallic-Roughness pipeline)

  • Geometry: Polygonal low-poly mesh optimized for real-time engines

  • Textures: Full PBR texture set included (PNG format)

  • UV Mapping: Clean, non-overlapping UV unwrapping

  • Compatibility: Unity, Unreal Engine, Godot, WebGL, Blender, Maya, 3ds Max

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